veh@low@front_ps@enter_exitDictionaryveh@low@front_ps@enter_exitClipsd_close_in, d_close_in_near, d_close_out, d_close_out_no_door, d_force_entry, d_locked, d_open_out, d_open_out_combat, d_open_out_high, d_open_out_no_door, dead_fall_out, get_in, get_in_combat, get_in_jack, get_out, get_out_to_run, jack_base_perp, jack_base_victim, jack_dead_perp, jack_dead_victim, jump_out, shuffle_seat, through_windscreenPackpatchday21ngRequestAnimDict('veh@low@front_ps@enter_exit') while not HasAnimDictLoaded('veh@low@front_ps@enter_exit') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'veh@low@front_ps@enter_exit', 'd_close_in', 8.0, -8.0, -1, 1, 0.0, false, false, false)