mp_safehouselost_table@Dictionarymp_safehouselost_table@Clipslost_table_idle_a, lost_table_idle_b, lost_table_idle_base, lost_table_idle_c, lost_table_negative_a, lost_table_negative_b, lost_table_negative_c, lost_table_positive_a, lost_table_positive_b, lost_table_positive_c, lost_table_positive_dPackbasegameRequestAnimDict('mp_safehouselost_table@') while not HasAnimDictLoaded('mp_safehouselost_table@') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'mp_safehouselost_table@', 'lost_table_idle_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)