move_strafe@transitions@walk Dictionary move_strafe@transitions@walk Clips strafe_bwd_switch_to_walk_ccw_lf_-45, strafe_bwd_switch_to_walk_ccw_lf_-90, strafe_bwd_switch_to_walk_ccw_lf_180, strafe_bwd_switch_to_walk_ccw_rf_-45, strafe_bwd_switch_to_walk_ccw_rf_-90, strafe_bwd_switch_to_walk_ccw_rf_180, strafe_bwd_switch_to_walk_cw_lf_135, strafe_bwd_switch_to_walk_cw_lf_180, strafe_bwd_switch_to_walk_cw_rf_135, strafe_bwd_switch_to_walk_cw_rf_180, walk_switch_to_strafe_bwd_ccw_lf_135, walk_switch_to_strafe_bwd_ccw_lf_180, walk_switch_to_strafe_bwd_ccw_rf_135, walk_switch_to_strafe_bwd_ccw_rf_180, walk_switch_to_strafe_bwd_cw_lf_-45, walk_switch_to_strafe_bwd_cw_lf_-90, walk_switch_to_strafe_bwd_cw_lf_180, walk_switch_to_strafe_bwd_cw_rf_-45, walk_switch_to_strafe_bwd_cw_rf_-90, walk_switch_to_strafe_bwd_cw_rf_180 Pack basegame RequestAnimDict('move_strafe@transitions@walk')
while not HasAnimDictLoaded('move_strafe@transitions@walk') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_strafe@transitions@walk', 'strafe_bwd_switch_to_walk_ccw_lf_-45', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…