move_action@p_m_two@armed@1h@upper
- Dictionary
- move_action@p_m_two@armed@1h@upper
- Clips
- idle, idle_intro, run, walk, walk_turn_l4, walk_turn_r4
- Pack
- basegame
RequestAnimDict('move_action@p_m_two@armed@1h@upper')
while not HasAnimDictLoaded('move_action@p_m_two@armed@1h@upper') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_action@p_m_two@armed@1h@upper', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)