melee@unarmed@streamed_variations Dictionary melee@unarmed@streamed_variations Clips ground_attack_0_var_a, ground_attack_0_var_b, ground_attack_on_spot_var_a, heavy_punch_a_var_1, heavy_punch_b_var_1, heavy_punch_b_var_2, heavy_punch_c_var_1, hit_heavy_punch_a_var_1, hit_heavy_punch_b_var_1, hit_heavy_punch_c_var_1, melee_intro_a, melee_intro_ai_var_a, melee_intro_ai_var_b, melee_intro_ai_var_c, melee_intro_b, melee_intro_c, plyr_stealth_kill_unarmed_hook_r, plyr_stealth_kill_unarmed_non_lethal_a, plyr_stealth_kill_unarmed_non_lethal_b, plyr_takedown_front_backslap, plyr_takedown_front_cross_r, plyr_takedown_front_headbutt, plyr_takedown_front_low_punch, plyr_takedown_front_slap, plyr_takedown_rear_backhit, plyr_takedown_rear_lefthook, plyr_takedown_rear_righthook, vehicle_kick_var_a, victim_stealth_kill_unarmed_hook_r, victim_stealth_kill_unarmed_non_lethal_a, victim_stealth_kill_unarmed_non_lethal_b, victim_takedown_front_backslap, victim_takedown_front_cross_r, victim_takedown_front_headbutt, victim_takedown_front_low_punch, victim_takedown_front_slap, victim_takedown_rear_backhit, victim_takedown_rear_righthook Pack basegame RequestAnimDict('melee@unarmed@streamed_variations')
while not HasAnimDictLoaded('melee@unarmed@streamed_variations') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'melee@unarmed@streamed_variations', 'ground_attack_0_var_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…