explosions_run_a
- Dictionary
- explosions_run_a
- Clips
- run
- Pack
- basegame
RequestAnimDict('explosions_run_a')
while not HasAnimDictLoaded('explosions_run_a') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'explosions_run_a', 'run', 8.0, -8.0, -1, 1, 0.0, false, false, false)