creatures@hammerhead@moveDictionarycreatures@hammerhead@moveClipsaccelerate, accelerate_turn_l, accelerate_turn_r, dead_left, dead_right, dead_up, dying, glide, glide_turn_l, glide_turn_r, idle, idle_turn_l, idle_turn_r, swim, swim_turn_l, swim_turn_rPackbasegameRequestAnimDict('creatures@hammerhead@move') while not HasAnimDictLoaded('creatures@hammerhead@move') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'creatures@hammerhead@move', 'accelerate', 8.0, -8.0, -1, 1, 0.0, false, false, false)