creatures@chickenhawk@moveDictionarycreatures@chickenhawk@moveClipsascend, dead_down, dead_up, descend, dying, flapping, flapping_bank_l, flapping_bank_l_wide, flapping_bank_r, flapping_bank_r_wide, glide, glide_bank_l, glide_bank_r, idle, land, takeoff, walkPackbasegameRequestAnimDict('creatures@chickenhawk@move') while not HasAnimDictLoaded('creatures@chickenhawk@move') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'creatures@chickenhawk@move', 'ascend', 8.0, -8.0, -1, 1, 0.0, false, false, false)