cover@move@base@2h Dictionary cover@move@base@2h Clips enter_high_l_0-5m_-180, enter_high_l_0-5m_00, enter_high_l_0-5m_180, enter_high_l_faceleft, enter_high_l_faceright, enter_high_r_0-5m_-180, enter_high_r_0-5m_00, enter_high_r_0-5m_180, enter_high_r_faceleft, enter_high_r_faceright, enter_low_l_0-5m_-180, enter_low_l_0-5m_00, enter_low_l_0-5m_180, enter_low_l_faceleft, enter_low_l_faceright, enter_low_r_0-5m_-180, enter_low_r_0-5m_00, enter_low_r_0-5m_180, enter_low_r_faceleft, enter_low_r_faceright, exit_high_l_0-5m_-180, exit_high_l_0-5m_00, exit_high_l_0-5m_180, exit_high_r_0-5m_-180, exit_high_r_0-5m_00, exit_high_r_0-5m_180, exit_low_l_0-5m_-180, exit_low_l_0-5m_00, exit_low_l_0-5m_180, exit_low_r_0-5m_-180, exit_low_r_0-5m_00, exit_low_r_0-5m_180, high_idle_l, high_idle_l_peek, high_idle_r, high_idle_r_peek, high_l_settle, high_l_step, high_l_walkstart, high_r_settle Pack basegame RequestAnimDict('cover@move@base@2h')
while not HasAnimDictLoaded('cover@move@base@2h') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@move@base@2h', 'enter_high_l_0-5m_-180', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…