cellphone@str Dictionary cellphone@str Clips cellphone_call_listen_a, cellphone_call_listen_b, cellphone_call_listen_c, cellphone_call_listen_d, cellphone_call_listen_e, cellphone_call_listen_f, cellphone_call_listen_g, cellphone_call_listen_maybe_a, cellphone_call_listen_no_a, cellphone_call_listen_yes_a, cellphone_call_listen_yes_b, cellphone_text_press_a, cellphone_text_press_b, cellphone_text_read_a, cellphone_text_read_b, f_cellphone_call_listen_a, f_cellphone_call_listen_b, f_cellphone_call_listen_c, f_cellphone_call_listen_d, f_cellphone_call_listen_e, f_cellphone_call_listen_f, f_cellphone_call_listen_g, f_cellphone_call_listen_maybe_a, f_cellphone_call_listen_yes_a, f_cellphone_call_listen_yes_b, f_cellphone_text_press_a, f_cellphone_text_press_b, f_cellphone_text_read_a, f_cellphone_text_read_b Pack basegame RequestAnimDict('cellphone@str')
while not HasAnimDictLoaded('cellphone@str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cellphone@str', 'cellphone_call_listen_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…