bunk_int_p4a1_t04Dictionarybunk_int_p4a1_t04Clipscaddy3, cs_gr_muz_assault_rifle, cs_gr_muz_assault_rifle^1, cs_gr_muz_assault_rifle^2, csb_mp_agent14, exportcamera, gr_prop_gr_target_w_02a, gr_prop_gr_target_w_02a^1, gr_prop_gr_target_w_02a^2, mp_m_freemode_01, mp_m_weapwork_01, mp_m_weapwork_01^1, mp_m_weapwork_01^2, w_ar_assaultrifle, w_ar_assaultrifle_mag1, w_ar_assaultrifle_mag1^1, w_ar_assaultrifle^1, w_ar_assaultriflemk2, w_ar_assaultriflemk2_mag1, w_ar_assaultriflemk2_mag1^1, w_at_ar_barrel_1PackmpairracesRequestAnimDict('bunk_int_p4a1_t04') while not HasAnimDictLoaded('bunk_int_p4a1_t04') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'bunk_int_p4a1_t04', 'caddy3', 8.0, -8.0, -1, 1, 0.0, false, false, false)