ba_prop_battle_lights_05 Dictionary ba_prop_battle_lights_05 Clips ba_rig_dj_01_lights_04_a, ba_rig_dj_01_lights_04_a_scr_uv_4, ba_rig_dj_01_lights_04_a_uv_2, ba_rig_dj_01_lights_04_b, ba_rig_dj_01_lights_04_b_scr_uv_4, ba_rig_dj_01_lights_04_b_uv_2, ba_rig_dj_01_lights_04_c, ba_rig_dj_01_lights_04_c_scr_uv_4, ba_rig_dj_01_lights_04_c_uv_2, ba_rig_dj_02_lights_04_a, ba_rig_dj_02_lights_04_a_scr_uv_4, ba_rig_dj_02_lights_04_a_uv_2, ba_rig_dj_02_lights_04_b, ba_rig_dj_02_lights_04_b_scr_uv_4, ba_rig_dj_02_lights_04_b_uv_2, ba_rig_dj_02_lights_04_c, ba_rig_dj_02_lights_04_c_scr_uv_4, ba_rig_dj_02_lights_04_c_uv_2, ba_rig_dj_03_lights_04_a, ba_rig_dj_03_lights_04_a_scr_uv_4, ba_rig_dj_03_lights_04_a_uv_2, ba_rig_dj_03_lights_04_b, ba_rig_dj_03_lights_04_b_scr_uv_4, ba_rig_dj_03_lights_04_b_uv_2, ba_rig_dj_03_lights_04_c, ba_rig_dj_03_lights_04_c_scr_uv_4, ba_rig_dj_03_lights_04_c_uv_2, ba_rig_dj_04_lights_04_a, ba_rig_dj_04_lights_04_a_scr_uv_4, ba_rig_dj_04_lights_04_a_uv_2, ba_rig_dj_04_lights_04_b, ba_rig_dj_04_lights_04_b_scr_uv_4, ba_rig_dj_04_lights_04_b_uv_2, ba_rig_dj_04_lights_04_c, ba_rig_dj_04_lights_04_c_scr_uv_4, ba_rig_dj_04_lights_04_c_uv_2 Pack mpbattle RequestAnimDict('ba_prop_battle_lights_05')
while not HasAnimDictLoaded('ba_prop_battle_lights_05') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'ba_prop_battle_lights_05', 'ba_rig_dj_01_lights_04_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…