anim_heist@hs3f@ig8_vault_explosives@right@male@ Dictionary anim_heist@hs3f@ig8_vault_explosives@right@male@ Clips bag_ig8_vault_explosive, bag_ig8_vault_explosive_enter, bag_ig8_vault_explosive_idle, bag_ig8_vault_explosive_plant_a, bag_ig8_vault_explosive_plant_b, bag_ig8_vault_explosive_plant_c, cam_ig8_vault_explosive, cam_ig8_vault_explosive_enter, cam_ig8_vault_explosive_idle, cam_ig8_vault_explosive_plant_a, cam_ig8_vault_explosive_plant_b, cam_ig8_vault_explosive_plant_c, player_ig8_vault_explosive, player_ig8_vault_explosive_enter, player_ig8_vault_explosive_idle, player_ig8_vault_explosive_plant_a, player_ig8_vault_explosive_plant_b, player_ig8_vault_explosive_plant_c, semtex_a_ig8_vault_explosive, semtex_a_ig8_vault_explosive_enter, semtex_a_ig8_vault_explosive_idle, semtex_a_ig8_vault_explosive_plant_a, semtex_a_ig8_vault_explosive_plant_b, semtex_a_ig8_vault_explosive_plant_c, semtex_b_ig8_vault_explosive, semtex_b_ig8_vault_explosive_enter, semtex_b_ig8_vault_explosive_idle, semtex_b_ig8_vault_explosive_plant_a, semtex_b_ig8_vault_explosive_plant_b, semtex_b_ig8_vault_explosive_plant_c, semtex_c_ig8_vault_explosive, semtex_c_ig8_vault_explosive_enter, semtex_c_ig8_vault_explosive_idle, semtex_c_ig8_vault_explosive_plant_a, semtex_c_ig8_vault_explosive_plant_b, semtex_c_ig8_vault_explosive_plant_c Pack mpheist3 RequestAnimDict('anim_heist@hs3f@ig8_vault_explosives@right@male@')
while not HasAnimDictLoaded('anim_heist@hs3f@ig8_vault_explosives@right@male@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim_heist@hs3f@ig8_vault_explosives@right@male@', 'bag_ig8_vault_explosive', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…