anim_casino_a@amb@casino@games@slots@male Dictionary anim_casino_a@amb@casino@games@slots@male Clips base_idle_a, base_idle_a_facial, base_idle_b, base_idle_b_facial, base_idle_c, base_idle_c_facial, base_idle_d, base_idle_d_facial, base_idle_e, base_idle_e_facial, base_idle_f, base_idle_f_facial, base_slotmachine, betidle_base, betidle_base_facial, betidle_exit_left, betidle_exit_left_facial, betidle_exit_right, betidle_exit_right_facial, betidle_idle_a, betidle_idle_a_facial, betidle_idle_b, betidle_idle_b_facial, betidle_idle_c, betidle_idle_c_facial, betidle_press_autospin, betidle_press_betmax_a, betidle_press_betmax_a_facial, betidle_press_betmax_b, betidle_press_betmax_b_facial, betidle_press_betmax_c, betidle_press_betmax_c_facial, betidle_press_betone_a, betidle_press_betone_a_facial, betidle_press_betone_b, betidle_press_betone_b_facial, betidle_press_betone_c, betidle_press_betone_c_facial, betidle_press_spin_a, betidle_press_spin_a_facial Pack mpvinewood RequestAnimDict('anim_casino_a@amb@casino@games@slots@male')
while not HasAnimDictLoaded('anim_casino_a@amb@casino@games@slots@male') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim_casino_a@amb@casino@games@slots@male', 'base_idle_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…