RequestAnimDict('anim@weapons@first_person@aim_rng@generic@pistol@tec_pistol_str')
while not HasAnimDictLoaded('anim@weapons@first_person@aim_rng@generic@pistol@tec_pistol_str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@weapons@first_person@aim_rng@generic@pistol@tec_pistol_str', 'reload_aim', 8.0, -8.0, -1, 1, 0.0, false, false, false)