anim@veh@low@dune_03@ps@baseDictionaryanim@veh@low@dune_03@ps@baseClipsadditive_idle, die, fire, gun_fire, heavy_brake, lean_back_idle, lean_forward_idle, lean_left_idle, lean_right_idle, shunt_aim_down, shunt_aim_up, shunt_from_back, shunt_from_front, shunt_from_left, shunt_from_right, sit, sit_aim_down, sit_aim_up, sweep_high, sweep_low, sweep_medPackmpgunrunningRequestAnimDict('anim@veh@low@dune_03@ps@base') while not HasAnimDictLoaded('anim@veh@low@dune_03@ps@base') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'anim@veh@low@dune_03@ps@base', 'additive_idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)