anim@scripted@freemode_npc@fix_astu_prod_mix@ Dictionary anim@scripted@freemode_npc@fix_astu_prod_mix@ Clips art_ig1_mix_p1_hp, art_ig1_mix_p1_rec_door, art_ig1_mix_p2_hp, art_ig1_mix_p2_rec_door, art_ig12_idle_start_hp, art_ig12_idle_start_ii_hp, art_ig12_idle_start_rec_door, art_ig12_mix_p1_hp, art_ig12_mix_p1_rec_door, art_ig12_mix_p2_hp, art_ig12_mix_p2_rec_door, art_ig15_trans_1_hp, art_ig15_trans_1_rec_door, art_ig15_trans_2_hp, art_ig15_trans_2_rec_door, eng_ig1_mix_p1, eng_ig1_mix_p1_chair, eng_ig1_mix_p1_facial, eng_ig1_mix_p2, eng_ig1_mix_p2_chair, eng_ig1_mix_p2_facial, eng_ig12_idle_start, eng_ig12_idle_start_chair, eng_ig12_idle_start_facial, eng_ig12_idle_start_ii, eng_ig12_idle_start_ii_chair, eng_ig12_idle_start_ii_facial, eng_ig12_mix_p1, eng_ig12_mix_p1_chair, eng_ig12_mix_p1_facial, eng_ig12_mix_p2, eng_ig12_mix_p2_chair, eng_ig12_mix_p2_facial, eng_ig15_trans_1, eng_ig15_trans_1_chair, eng_ig15_trans_1_facial, eng_ig15_trans_2, eng_ig15_trans_2_chair, eng_ig15_trans_2_facial, prd_ig1_mix_p1 Pack mpsecurity RequestAnimDict('anim@scripted@freemode_npc@fix_astu_prod_mix@')
while not HasAnimDictLoaded('anim@scripted@freemode_npc@fix_astu_prod_mix@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@scripted@freemode_npc@fix_astu_prod_mix@', 'art_ig1_mix_p1_hp', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…