anim@scripted@data_leak@fix_stu_ig1_dre_instructions@ Dictionary anim@scripted@data_leak@fix_stu_ig1_dre_instructions@ Clips idle, idle_chair, idle_monitor, lean_up_to_table, lean_up_to_table_monitor, reaction_01, reaction_01_monitor, reaction_02, reaction_02_monitor, reaction_03, reaction_03_monitor, reaction_04, reaction_04_monitor, rush_in_to_mic, rush_in_to_mic_chair, stage_01_anim_01, stage_01_anim_01_monitor, stage_01_anim_02, stage_01_anim_02_monitor, stage_01_anim_03, stage_01_anim_03_monitor, stage_02_anim_01, stage_02_anim_01_monitor, stage_02_anim_02, stage_02_anim_02_monitor, stage_02_anim_03, stage_02_anim_03_monitor, stage_03_anim_01, stage_03_anim_01_monitor, stage_03_anim_02, stage_03_anim_02_monitor, stage_03_anim_03, stage_03_anim_03_monitor, to_enemy_anim_01, to_enemy_anim_01_monitor, to_enemy_anim_02, to_enemy_anim_02_monitor, to_enemy_anim_03, to_enemy_anim_03_monitor, to_enemy_line_01 Pack mpsecurity RequestAnimDict('anim@scripted@data_leak@fix_stu_ig1_dre_instructions@')
while not HasAnimDictLoaded('anim@scripted@data_leak@fix_stu_ig1_dre_instructions@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@scripted@data_leak@fix_stu_ig1_dre_instructions@', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…