anim@scripted@cbr5@ig3_drill_box@pattern_03@lockbox_02@male@ Dictionary anim@scripted@cbr5@ig3_drill_box@pattern_03@lockbox_02@male@ Clips action, action_cam, action_ch_prop_ch_sec_cabinet_01ghi, action_ch_prop_vault_drill_01a, action_p_m_bag_var22_arm_s, action_p_m_bag_var22_arm_s_f, enter, enter_cam, enter_ch_prop_ch_sec_cabinet_01ghi, enter_ch_prop_vault_drill_01a, enter_p_m_bag_var22_arm_s, enter_p_m_bag_var22_arm_s_f, exit, exit_cam, exit_ch_prop_ch_sec_cabinet_01ghi, exit_ch_prop_vault_drill_01a, exit_p_m_bag_var22_arm_s, exit_p_m_bag_var22_arm_s_f, idle, idle_cam, idle_ch_prop_ch_sec_cabinet_01ghi, idle_ch_prop_vault_drill_01a, idle_p_m_bag_var22_arm_s, idle_p_m_bag_var22_arm_s_f, no_reward, no_reward_cam, no_reward_ch_prop_ch_sec_cabinet_01ghi, no_reward_ch_prop_vault_drill_01a, no_reward_p_m_bag_var22_arm_s, no_reward_p_m_bag_var22_arm_s_f, rest, rest_cam, rest_ch_prop_ch_sec_cabinet_01ghi, rest_ch_prop_vault_drill_01a, rest_exit, rest_exit_cam, rest_exit_ch_prop_ch_sec_cabinet_01ghi, rest_exit_ch_prop_vault_drill_01a, rest_exit_p_m_bag_var22_arm_s, rest_exit_p_m_bag_var22_arm_s_f Pack mp2023_02 RequestAnimDict('anim@scripted@cbr5@ig3_drill_box@pattern_03@lockbox_02@male@')
while not HasAnimDictLoaded('anim@scripted@cbr5@ig3_drill_box@pattern_03@lockbox_02@male@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@scripted@cbr5@ig3_drill_box@pattern_03@lockbox_02@male@', 'action', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…