anim@scripted@adv@ig2_bombdefuse@male@
- Dictionary
- anim@scripted@adv@ig2_bombdefuse@male@
- Clips
- defuse_enter, defuse_enter_bomb, defuse_exit, defuse_exit_bomb, defuse_loop, defuse_loop_bomb
- Pack
- basegame
RequestAnimDict('anim@scripted@adv@ig2_bombdefuse@male@')
while not HasAnimDictLoaded('anim@scripted@adv@ig2_bombdefuse@male@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@scripted@adv@ig2_bombdefuse@male@', 'defuse_enter', 8.0, -8.0, -1, 1, 0.0, false, false, false)