RequestAnimDict('anim@mp_player_intcelebrationpaired@m_m_fist_bump')
while not HasAnimDictLoaded('anim@mp_player_intcelebrationpaired@m_m_fist_bump') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@mp_player_intcelebrationpaired@m_m_fist_bump', 'fist_bump_left', 8.0, -8.0, -1, 1, 0.0, false, false, false)