anim@heists@ornate_bank@hostages@hit Dictionary anim@heists@ornate_bank@hostages@hit Clips hit_intro_cashier_a, hit_intro_cashier_b, hit_intro_ped_a, hit_intro_ped_b, hit_intro_ped_c, hit_intro_ped_d, hit_intro_ped_e, hit_intro_ped_f, hit_intro_ped_g, hit_intro_ped_h, hit_loop_cashier_a, hit_loop_cashier_b, hit_loop_ped_a, hit_loop_ped_b, hit_loop_ped_c, hit_loop_ped_d, hit_loop_ped_e, hit_loop_ped_f, hit_loop_ped_g, hit_loop_ped_h, hit_react_a_cashier_a, hit_react_a_cashier_b, hit_react_a_ped_a, hit_react_a_ped_b, hit_react_a_ped_c, hit_react_a_ped_d, hit_react_a_ped_e, hit_react_a_ped_f, hit_react_a_ped_g, hit_react_a_ped_h, hit_react_b_cashier_a, hit_react_b_cashier_b, hit_react_b_ped_a, hit_react_b_ped_b, hit_react_b_ped_c, hit_react_b_ped_d, hit_react_b_ped_e, hit_react_b_ped_f, hit_react_b_ped_g, hit_react_b_ped_h Pack mpheist RequestAnimDict('anim@heists@ornate_bank@hostages@hit')
while not HasAnimDictLoaded('anim@heists@ornate_bank@hostages@hit') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@heists@ornate_bank@hostages@hit', 'hit_intro_cashier_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…