anim@amb@machinery@weapon_test@ Dictionary anim@amb@machinery@weapon_test@ Clips base_amy_skater_01, base_prop_notepad_02, base_prop_pencil_01, base_w_ar_assaultrifle, base_w_ar_assaultrifle_mag1, note_taking_01_amy_skater_01, note_taking_01_prop_notepad_02, note_taking_01_prop_pencil_01, note_taking_01_w_ar_assaultrifle, note_taking_01_w_ar_assaultrifle_mag1, note_taking_02_amy_skater_01, note_taking_02_prop_notepad_02, note_taking_02_prop_pencil_01, note_taking_02_w_ar_assaultrifle, note_taking_02_w_ar_assaultrifle_mag1, weapon_inspect_01_amy_skater_01, weapon_inspect_01_prop_notepad_02, weapon_inspect_01_prop_pencil_01, weapon_inspect_01_w_ar_assaultrifle, weapon_inspect_01_w_ar_assaultrifle_mag1, weapon_inspect_02_amy_skater_01, weapon_inspect_02_prop_notepad_02, weapon_inspect_02_prop_pencil_01, weapon_inspect_02_w_ar_assaultrifle, weapon_inspect_02_w_ar_assaultrifle_mag1, weapon_test_amy_skater_01, weapon_test_prop_notepad_02, weapon_test_prop_pencil_01, weapon_test_w_ar_assaultrifle, weapon_test_w_ar_assaultrifle_mag1 Pack mpgunrunning RequestAnimDict('anim@amb@machinery@weapon_test@')
while not HasAnimDictLoaded('anim@amb@machinery@weapon_test@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@machinery@weapon_test@', 'base_amy_skater_01', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…