anim@amb@business@cfm@cfm_machine_oversee@ Dictionary anim@amb@business@cfm@cfm_machine_oversee@ Clips button_press_operator, button_press_scrunchedmoney, button_press_scrunchedmoney^1, button_press_scrunchedmoney^2, button_press_scrunchedmoney^3, button_press_scrunchedmoney^4, button_press_scrunchedmoney^5, cough_spit_operator, cough_spit_scrunchedmoney, cough_spit_scrunchedmoney^1, cough_spit_scrunchedmoney^2, cough_spit_scrunchedmoney^3, cough_spit_scrunchedmoney^4, cough_spit_scrunchedmoney^5, look_around_operator, look_around_scrunchedmoney, look_around_scrunchedmoney^1, look_around_scrunchedmoney^2, look_around_scrunchedmoney^3, look_around_scrunchedmoney^4, look_around_scrunchedmoney^5, look_around_v1_operator, look_around_v1_scrunchedmoney, look_around_v1_scrunchedmoney^1, look_around_v1_scrunchedmoney^2, look_around_v1_scrunchedmoney^3, look_around_v1_scrunchedmoney^4, look_around_v1_scrunchedmoney^5, look_scared_operator, look_scared_scrunchedmoney, look_scared_scrunchedmoney^1, look_scared_scrunchedmoney^2, look_scared_scrunchedmoney^3, look_scared_scrunchedmoney^4, look_scared_scrunchedmoney^5, look_scared_v1_operator, look_scared_v1_scrunchedmoney, look_scared_v1_scrunchedmoney^1, look_scared_v1_scrunchedmoney^2, look_scared_v1_scrunchedmoney^3 Pack mpbiker RequestAnimDict('anim@amb@business@cfm@cfm_machine_oversee@')
while not HasAnimDictLoaded('anim@amb@business@cfm@cfm_machine_oversee@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@business@cfm@cfm_machine_oversee@', 'button_press_operator', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…