WORLD_HUMAN_GUARD_STAND_ARMY
- Scenario
- WORLD_HUMAN_GUARD_STAND_ARMY
- Type
- PlayAnims
- Prop
- RIFLES
TaskStartScenarioInPlace(PlayerPedId(), 'WORLD_HUMAN_GUARD_STAND_ARMY', 0, true)TaskStartScenarioInPlace(PlayerPedId(), 'WORLD_HUMAN_GUARD_STAND_ARMY', 0, true)