ch_chint06_elevator_elev

ch_chint06_elevator_elev is a piece of the GTA V map, from The Diamond Casino Heist. It measures 6.39 × 3.84 × 2.59 m and is drawn with 3,420 triangles and 13 textures, up to 100 m away.
- Model
- ch_chint06_elevator_elev
- Hash
- 4215944146 (0xFB4A33D2)
- What it is
- piece
- Size (m)
- 6.39 × 3.84 × 2.59
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 3,540
- Triangles
- 3,420
- Textures
- 13
- Texture dictionary
- ch_chint06_dlc_casino_back
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_06_ch.rpf\ch_chint06_elevator_elev.ydr
- Definition file
- ch_dlc_int_06_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint06_elevator_elev: scripts spawn it, or an interior’s entity set does.
Models like ch_chint06_elevator_elev
- ch_chint06_elevator_decals
- ch_chint06_elevator_details
- ch_chint06_access_decals
- ch_chint06_access_details
- ch_chint06_back_decals
- ch_chint06_back_details
- ch_chint06_back_elev
- ch_chint06_back_lamps
- ch_chint06_backrm_lit_proxy
- ch_chint06_backrm_lit_proxy001
- ch_chint06_boh_shell
- ch_chint06_cacc2_decals
local obj = CreateObject(`ch_chint06_elevator_elev`, coords.x, coords.y, coords.z, false, false, false)