GTA Explorer

ch_chint03_planning_lights

ch_chint03_planning_lights, an emissive (light) mesh of the GTA V map

ch_chint03_planning_lights is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 1.14 × 6.18 × 3.87 m and is drawn with 576 triangles and 4 textures, up to 100 m away.

Model
ch_chint03_planning_lights
Hash
1090470449 (0x40FF4231)
What it is
emissive (light) mesh
Size (m)
1.14 × 6.18 × 3.87
Size class
large
LOD distance (m)
100
Vertices
540
Triangles
576
Textures
4
Texture dictionary
ch_chint03_dlc_plan
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_03_ch.rpf\ch_chint03_planning_lights.ydr
Definition file
ch_dlc_int_03_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint03_planning_lights: scripts spawn it, or an interior’s entity set does.

Models like ch_chint03_planning_lights

local obj = CreateObject(`ch_chint03_planning_lights`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…