ch_chint03_planning_lights

ch_chint03_planning_lights is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 1.14 × 6.18 × 3.87 m and is drawn with 576 triangles and 4 textures, up to 100 m away.
- Model
- ch_chint03_planning_lights
- Hash
- 1090470449 (0x40FF4231)
- What it is
- emissive (light) mesh
- Size (m)
- 1.14 × 6.18 × 3.87
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 540
- Triangles
- 576
- Textures
- 4
- Texture dictionary
- ch_chint03_dlc_plan
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_03_ch.rpf\ch_chint03_planning_lights.ydr
- Definition file
- ch_dlc_int_03_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint03_planning_lights: scripts spawn it, or an interior’s entity set does.
Models like ch_chint03_planning_lights
- ch_chint03_arcade_light_proxy
- ch_chint03_bed_light_proxy
- ch_chint03_bedlamp
- ch_chint03_campbedspz
- ch_chint03_casino
- ch_chint03_clutter
- ch_chint03_computer_light_proxy
- ch_chint03_computers
- ch_chint03_conduit
- ch_chint03_dart
- ch_chint03_decals
- ch_chint03_decals2
local obj = CreateObject(`ch_chint03_planning_lights`, coords.x, coords.y, coords.z, false, false, false)