ch_chint02_halo_mural_light_02

ch_chint02_halo_mural_light_02 is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 0.11 × 0.11 × 0.08 m and is drawn with 114 triangles and 5 textures, up to 100 m away.
- Model
- ch_chint02_halo_mural_light_02
- Hash
- 65930170 (0x03EE03BA)
- What it is
- emissive (light) mesh
- Size (m)
- 0.11 × 0.11 × 0.08
- Size class
- small
- LOD distance (m)
- 100
- Vertices
- 92
- Triangles
- 114
- Textures
- 5
- Texture dictionary
- ch_chint02_entity_set_mural_neon_option_03_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_halo_mural_light_02.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_halo_mural_light_02: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_halo_mural_light_02
- ch_chint02_halo_mural_light_
- ch_chint02_halo_mural_light_01
- ch_chint02_halo_mural_light_014
- ch_chint02_halo_mural_light_015
- ch_chint02_halo_mural_light_03
- ch_chint02_halo_mural_light_04
- ch_chint02_halo_mural_light_05
- ch_chint02_halo_mural_light_06
- ch_chint02_halo_mural_light_07
- ch_chint02_halo_mural_light_08
- ch_chint02_halo_mural_light_09
- ch_chint02_halo_mural_light_10
local obj = CreateObject(`ch_chint02_halo_mural_light_02`, coords.x, coords.y, coords.z, false, false, false)