ch_chint01_corridor2_details

ch_chint01_corridor2_details is a detail piece of the GTA V map, from The Diamond Casino Heist. It measures 9.80 × 8.94 × 0.20 m and is drawn with 192 triangles and 8 textures, up to 30 m away.
- Model
- ch_chint01_corridor2_details
- Hash
- 2361004675 (0x8CBA1283)
- What it is
- detail piece
- Size (m)
- 9.80 × 8.94 × 0.20
- Size class
- large
- LOD distance (m)
- 30
- Vertices
- 250
- Triangles
- 192
- Textures
- 8
- Texture dictionary
- ch_chint01_vwint01_vwdlc_vw_casino
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_01_ch.rpf\ch_chint01_corridor2_details.ydr
- Definition file
- ch_dlc_int_01_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint01_corridor2_details: scripts spawn it, or an interior’s entity set does.
Models like ch_chint01_corridor2_details
- ch_chint01_corridor2_decals
- ch_chint01_corridor2_lamp
- ch_chint01_corridor2_wayf
- ch_chint01_corridor2_wayf_nr
local obj = CreateObject(`ch_chint01_corridor2_details`, coords.x, coords.y, coords.z, false, false, false)