bt1_01_em_slod

bt1_01_em_slod is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 115 × 55.9 × 11.6 m and is drawn with 26 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of bt1_01_em that the game draws from far away.
- Model
- bt1_01_em_slod
- Hash
- 880013213 (0x3473EF9D)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 115 × 55.9 × 11.6
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 52
- Triangles
- 26
- Textures
- 1
- Texture dictionary
- ss1_lod_emissive_bt_01_02_03_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_emissive_bt_01_02_03_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_01_em_slod is placed 3 times on the map, most of all in Burton. One of its places: -477.63, -55.00, 45.61.
The map files (IPLs) that place it include apa_bt1_01, bt1_01 and hei_bt1_01.
Also placed by apa_bt1_01
Models like bt1_01_em_slod
local obj = CreateObject(`bt1_01_em_slod`, coords.x, coords.y, coords.z, false, false, false)