bkr_int_02_garage_light

bkr_int_02_garage_light is an emissive (light) mesh of the GTA V map, from Bikers. It measures 20.2 × 12.1 × 0.59 m and is drawn with 6,750 triangles and 3 textures, up to 100 m away.
- Model
- bkr_int_02_garage_light
- Hash
- 3029901845 (0xB498A215)
- What it is
- emissive (light) mesh
- Size (m)
- 20.2 × 12.1 × 0.59
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 6,282
- Triangles
- 6,750
- Textures
- 3
- Texture dictionary
- bkr_biker_dlc_int_02_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbiker\dlc.rpf\x64\levels\gta5\interiors\biker_dlc_int_02.rpf\bkr_int_02_garage_light.ydr
- Definition file
- bkr_biker_dlc_int_02.ytyp
- Comes from
- Bikers (mpbiker)
- Pack
- mpbiker
Where it is
No map file places bkr_int_02_garage_light: scripts spawn it, or an interior’s entity set does.
Models like bkr_int_02_garage_light
- bkr_int_02_garage_frame_dirt
- bkr_int_02_garage_grid
- bkr_int_02_garage_orange_stripe
- bkr_int_02_garage_yellow_stripe
local obj = CreateObject(`bkr_int_02_garage_light`, coords.x, coords.y, coords.z, false, false, false)