bh1_rdsect_03_r1_01

bh1_rdsect_03_r1_01 is a road or track piece of the GTA V map in Richman, from title update 2. It measures 129 × 81.6 × 3.72 m and is drawn with 4,897 triangles and 52 textures, up to 136 m away. From far away the game draws bh1_rdsect_03_r1_01_lod in its place.
- Model
- bh1_rdsect_03_r1_01
- Hash
- 3489990489 (0xD0050759)
- What it is
- road or track piece
- Size (m)
- 129 × 81.6 × 3.72
- Size class
- huge
- LOD distance (m)
- 136
- Vertices
- 5,278
- Triangles
- 4,897
- Textures
- 52
- Texture dictionary
- bh1_rd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rdsect_03_r1_01.ydr
- Definition file
- beverly_metadata_001_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_rdsect_03_r1_01 is placed 2 times on the map, most of all in Richman. One of its places: -1560.20, 178.63, 58.02.
The map files (IPLs) that place it include bh1_rd_strm_2 and hei_bh1_rd_strm_2.
Also placed by bh1_rd_strm_2
- prop_streetlight_07a
- prop_elecbox_06a
- prop_elecbox_07a
- prop_fnclink_03c
- prop_sign_road_07a
- prop_fncwood_10d
- prop_sign_road_01a
- prop_skylight_03
- prop_solarpanel_02
- prop_sign_road_02a
- prop_sign_road_03m
- prop_sign_road_05b
Models like bh1_rdsect_03_r1_01
local obj = CreateObject(`bh1_rdsect_03_r1_01`, coords.x, coords.y, coords.z, false, false, false)