bh1_47_unburnt_emis_slod

bh1_47_unburnt_emis_slod is a super-low-detail (SLOD) model of the GTA V map in GWC and Golfing Society, from title update 2. It measures 20.9 × 14.9 × 6.97 m and is drawn with 16 triangles and 1 texture, up to 8,000 m away. It is the lower-detail copy of bh1_47_unburnt_emis that the game draws from far away.
- Model
- bh1_47_unburnt_emis_slod
- Hash
- 1508262081 (0x59E640C1)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 20.9 × 14.9 × 6.97
- Size class
- huge
- LOD distance (m)
- 8000
- Vertices
- 32
- Triangles
- 16
- Textures
- 1
- Texture dictionary
- 0x596204a9
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_47.rpf\bh1_47_unburnt_emis_slod.ydr
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_47_unburnt_emis_slod is placed 1 time on the map, in GWC and Golfing Society. It stands at: -1255.39, 309.33, 47.53.
The map files (IPLs) that place it include bh1_47_joshhse_unburnt_lod.
Also placed by bh1_47_joshhse_unburnt_lod
local obj = CreateObject(`bh1_47_unburnt_emis_slod`, coords.x, coords.y, coords.z, false, false, false)