bh1_47_burnt_slod

bh1_47_burnt_slod is a super-low-detail (SLOD) model of the GTA V map in GWC and Golfing Society, from title update 2. It measures 25.0 × 16.9 × 12.2 m and is drawn with 306 triangles and 2 textures, up to 500 m away.
- Model
- bh1_47_burnt_slod
- Hash
- 2254034096 (0x8659D4B0)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 25.0 × 16.9 × 12.2
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 461
- Triangles
- 306
- Textures
- 2
- Texture dictionary
- bh1_47_ipl_slod1
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_47.rpf\bh1_47_burnt_slod.ydr
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_47_burnt_slod is placed 1 time on the map, in GWC and Golfing Society. It stands at: -1255.39, 309.33, 47.53.
The map files (IPLs) that place it include bh1_47_joshhse_burnt_lod.
Also placed by bh1_47_joshhse_burnt_lod
Models like bh1_47_burnt_slod
local obj = CreateObject(`bh1_47_burnt_slod`, coords.x, coords.y, coords.z, false, false, false)