bh1_30_dcl_10

bh1_30_dcl_10 is a decal of the GTA V map in Richman, from title update 2. It measures 26.4 × 22.6 × 2.96 m and is drawn with 1,195 triangles and 11 textures, up to 40 m away.
- Model
- bh1_30_dcl_10
- Hash
- 1424485288 (0x54E7EBA8)
- What it is
- decal
- Size (m)
- 26.4 × 22.6 × 2.96
- Size class
- huge
- LOD distance (m)
- 40
- Vertices
- 1,432
- Triangles
- 1,195
- Textures
- 11
- Texture dictionary
- bh1_30_detail
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_30.rpf\bh1_30_dcl_10.ydr
- Definition file
- beverly_metadata_004_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_dcl_10 is placed 2 times on the map, most of all in Richman. One of its places: -1564.20, 0.76, 58.58.
The map files (IPLs) that place it include bh1_30_strm_1 and hei_bh1_30_strm_1.
Also placed by bh1_30_strm_1
- prop_wall_light_16d
- bh1_30_irsref_pot
- prop_plant_paradise
- prop_roofvent_01b
- prop_wall_light_16b
- prop_bush_neat_06
- prop_wall_light_16a
- prop_parasol_01_down
- prop_wall_light_16c
- prop_beach_lotion_01
- prop_bush_ivy_01_r
- prop_bush_neat_05
Models like bh1_30_dcl_10
- bh1_30_dcl_01
- bh1_30_dcl_02
- bh1_30_dcl_03
- bh1_30_dcl_04
- bh1_30_dcl_05
- bh1_30_dcl_06
- bh1_30_dcl_07
- bh1_30_dcl_08
- bh1_30_dcl_09
- bh1_30_dcl_11
- bh1_30_dcl_12
- bh1_30_dcl_13
local obj = CreateObject(`bh1_30_dcl_10`, coords.x, coords.y, coords.z, false, false, false)