apa_mp_h_ceiling_light_01

apa_mp_h_ceiling_light_01 is an emissive (light) mesh of the GTA V map, from Executives and Other Criminals. It measures 0.12 × 0.12 × 0.02 m and is drawn with 316 triangles and 4 textures, up to 30 m away.
- Model
- apa_mp_h_ceiling_light_01
- Hash
- 203838472 (0x0C265408)
- What it is
- emissive (light) mesh
- Size (m)
- 0.12 × 0.12 × 0.02
- Size class
- small
- LOD distance (m)
- 30
- Vertices
- 294
- Triangles
- 316
- Textures
- 4
- Texture dictionary
- apa_mp_h_lighting_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\props\high\int_mp_h_props.rpf\apa_mp_h_ceiling_light_01.ydr
- Definition file
- apa_int_mp_h_props.ytyp
- Comes from
- Executives and Other Criminals (mpapartment)
- Pack
- mpapartment
Where it is
No map file places apa_mp_h_ceiling_light_01: scripts spawn it, or an interior’s entity set does.
Models like apa_mp_h_ceiling_light_01
- apa_mp_h_ceiling_light_01_day
- apa_mp_h_ceiling_light_02
- apa_mp_h_ceiling_light_02_day
- apa_mp_h_floorlamp_c
- apa_mp_h_lampbulb_multiple_a
- apa_mp_h_lit_floorlamp_01
- apa_mp_h_lit_floorlamp_02
- apa_mp_h_lit_floorlamp_03
- apa_mp_h_lit_floorlamp_06
- apa_mp_h_lit_floorlamp_10
- apa_mp_h_lit_floorlamp_13
- apa_mp_h_lit_floorlamp_17
local obj = CreateObject(`apa_mp_h_ceiling_light_01`, coords.x, coords.y, coords.z, false, false, false)