apa_mp_h_01_wardrobe_emissive_mesh

apa_mp_h_01_wardrobe_emissive_mesh is an emissive (light) mesh of the GTA V map, from Executives and Other Criminals. It measures 4.07 × 3.90 × 0.44 m and is drawn with 32 triangles and 1 texture, up to 30 m away.
- Model
- apa_mp_h_01_wardrobe_emissive_mesh
- Hash
- 3104968168 (0xB9120DE8)
- What it is
- emissive (light) mesh
- Size (m)
- 4.07 × 3.90 × 0.44
- Size class
- medium
- LOD distance (m)
- 30
- Vertices
- 64
- Triangles
- 32
- Textures
- 1
- Texture dictionary
- apa_mp_h_01_int_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\interiors\int_mp_h_01.rpf\apa_mp_h_01_wardrobe_emissive_mesh.ydr
- Definition file
- apa_int_mp_h_01.ytyp
- Comes from
- Executives and Other Criminals (mpapartment)
- Pack
- mpapartment
Where it is
No map file places apa_mp_h_01_wardrobe_emissive_mesh: scripts spawn it, or an interior’s entity set does.
Models like apa_mp_h_01_wardrobe_emissive_mesh
- apa_anim_caustic_p001
- apa_anim_caustic_p002
- apa_mp_h_01_acc_rug
- apa_mp_h_01_acc_rug2
- apa_mp_h_01_bath_blends
- apa_mp_h_01_bath_details
- apa_mp_h_01_bath_mirror
- apa_mp_h_01_bathceilinglamp
- apa_mp_h_01_bed
- apa_mp_h_01_bed_blends
- apa_mp_h_01_bed_ceilinglamp
- apa_mp_h_01_bed_details_b
local obj = CreateObject(`apa_mp_h_01_wardrobe_emissive_mesh`, coords.x, coords.y, coords.z, false, false, false)