ap1_01_d_int_dtl

ap1_01_d_int_dtl is a detail piece of the GTA V map, from the base game. It measures 36.2 × 24.5 × 3.41 m and is drawn with 4,234 triangles and 11 textures, up to 220 m away.
- Model
- ap1_01_d_int_dtl
- Hash
- 3864203354 (0xE653105A)
- What it is
- detail piece
- Size (m)
- 36.2 × 24.5 × 3.41
- Size class
- huge
- LOD distance (m)
- 220
- Vertices
- 5,119
- Triangles
- 4,234
- Textures
- 11
- Texture dictionary
- ap1_01_d_structures
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\airport_01\ap1_01_d.rpf\ap1_01_d_int_dtl.ydr
- Definition file
- ap1_01_d_interior_v_ap1_01_d_int.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is
No map file places ap1_01_d_int_dtl: scripts spawn it, or an interior’s entity set does.
Models like ap1_01_d_int_dtl
- ap1_01_d_int_shell
- ap1_01_d_5
- ap1_01_d_5_det
- ap1_01_d_5_det2
- ap1_01_d_5_rail1
- ap1_01_d_5_rail2
- ap1_01_d_bjjbld
- ap1_01_d_bjjbldbbb
- ap1_01_d_bpipe1
- ap1_01_d_bpipe2
- ap1_01_d_bpipe4
- ap1_01_d_ffu_pipe1
local obj = CreateObject(`ap1_01_d_int_dtl`, coords.x, coords.y, coords.z, false, false, false)