scr_sv_cbr
- Name
- scr_sv_cbr
- Effects
- scr_sv_cbr_glass_smash
- Pack
- mp2023_02
RequestNamedPtfxAsset('scr_sv_cbr')
while not HasNamedPtfxAssetLoaded('scr_sv_cbr') do Wait(0) end
UseParticleFxAsset('scr_sv_cbr')
StartParticleFxNonLoopedAtCoord('scr_sv_cbr_glass_smash', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)