ch_chint04_wxplosion_debris

ch_chint04_wxplosion_debris is a piece of the GTA V map, from The Diamond Casino Heist. It measures 3.60 × 3.79 × 2.49 m and is drawn with 10,488 triangles and 20 textures, up to 100 m away.
- Model
- ch_chint04_wxplosion_debris
- Hash
- 208106491 (0x0C6773FB)
- What it is
- piece
- Size (m)
- 3.60 × 3.79 × 2.49
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 6,461
- Triangles
- 10,488
- Textures
- 20
- Texture dictionary
- ch_chint04_dlc_tunnel
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_04_ch.rpf\ch_chint04_wxplosion_debris.ydr
- Definition file
- ch_dlc_int_04_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint04_wxplosion_debris: scripts spawn it, or an interior’s entity set does.
Models like ch_chint04_wxplosion_debris
- ch_chint04_air_hoses
- ch_chint04_clamp_low017
- ch_chint04_damaged_ceiling
- ch_chint04_door_low
- ch_chint04_end_blocker
- ch_chint04_lock_room_bits
- ch_chint04_mud_overlays
- ch_chint04_plankforbounds
- ch_chint04_prop_tunnel_hanglamp01
- ch_chint04_prop_tunnel_hanglamp02
- ch_chint04_prop_tunnel_hanglamp03
- ch_chint04_prop_tunnel_hanglamp04
local obj = CreateObject(`ch_chint04_wxplosion_debris`, coords.x, coords.y, coords.z, false, false, false)