ch_chint02_floor_sockets

ch_chint02_floor_sockets is a piece of the GTA V map, from The Diamond Casino Heist. It measures 14.2 × 18.3 × 0.60 m and is drawn with 550 triangles and 3 textures, up to 100 m away.
- Model
- ch_chint02_floor_sockets
- Hash
- 2478873879 (0x93C09D17)
- What it is
- piece
- Size (m)
- 14.2 × 18.3 × 0.60
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 968
- Triangles
- 550
- Textures
- 3
- Texture dictionary
- ch_chint02_entity_set_constant_geometry_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_floor_sockets.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_floor_sockets: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_floor_sockets
- ch_chint02_floor_dirt
- ch_chint02_floor_mural_01
- ch_chint02_floor_mural_01_ref
- ch_chint02_floor_mural_02
- ch_chint02_floor_mural_02_ref
- ch_chint02_floor_option_03
- ch_chint02_floor_option_03_ref
- ch_chint02_floor_option_04
- ch_chint02_floor_option_04_ref
- ch_chint02_floor_option_05
- ch_chint02_floor_option_05_ref
- ch_chint02_floor_option_06
local obj = CreateObject(`ch_chint02_floor_sockets`, coords.x, coords.y, coords.z, false, false, false)