ch1_06d_land_01c

ch1_06d_land_01c is a terrain piece of the GTA V map in Vinewood Hills, from the base game. It measures 287 × 250 × 70.9 m and is drawn with 24,145 triangles and 46 textures, up to 287 m away. From far away the game draws ch1_06d_land_01c_lod and ch1_06d_land_01c_slod in its place.
- Model
- ch1_06d_land_01c
- Hash
- 850575209 (0x32B2BF69)
- What it is
- terrain piece
- Size (m)
- 287 × 250 × 70.9
- Size class
- huge
- LOD distance (m)
- 287
- Vertices
- 27,749
- Triangles
- 24,145
- Textures
- 46
- Texture dictionary
- ch1_06d_ground
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06d.rpf\ch1_06d_land_01c.ydr
- Definition file
- cityhills_01_metadata_012_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06d_land_01c is placed 2 times on the map, most of all in Vinewood Hills. One of its places: -1784.05, 555.25, 144.45.
The map files (IPLs) that place it include ch1_06d_long_0 and hei_ch1_06d_long_0.
Also placed by ch1_06d_long_0
- ch1_06d_decal_00
- ch1_06d_decal_01
- ch1_06d_decal_02
- ch1_06d_decal_03
- ch1_06d_decal_04
- ch1_06d_decal_05
- ch1_06d_decal_06
- ch1_06d_decal_07
- ch1_06d_decal_08
- ch1_06d_decal_09
- ch1_06d_decal_10
- ch1_06d_decal_11
Models like ch1_06d_land_01c
local obj = CreateObject(`ch1_06d_land_01c`, coords.x, coords.y, coords.z, false, false, false)