bkr_int03_planwindow

bkr_int03_planwindow is a piece of the GTA V map, from Bikers. It measures 4.36 × 4.94 × 2.81 m and is drawn with 4,688 triangles and 24 textures, up to 25 m away.
- Model
- bkr_int03_planwindow
- Hash
- 1478493827 (0x58200683)
- What it is
- piece
- Size (m)
- 4.36 × 4.94 × 2.81
- Size class
- medium
- LOD distance (m)
- 25
- Vertices
- 6,124
- Triangles
- 4,688
- Textures
- 24
- Texture dictionary
- bkr_biker_int03_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbiker\dlc.rpf\x64\levels\gta5\interiors\biker_dlc_int_03.rpf\bkr_int03_planwindow.ydr
- Definition file
- bkr_biker_dlc_int_03.ytyp
- Comes from
- Bikers (mpbiker)
- Pack
- mpbiker
Where it is
No map file places bkr_int03_planwindow: scripts spawn it, or an interior’s entity set does.
Models like bkr_int03_planwindow
- bkr_int03_bikerbarbits
- bkr_int03_bikerbarshell
- bkr_int03_bikerbarstuff
- bkr_int03_bikerwindows
- bkr_int03_blinds
- bkr_int03_briefrmnormal
- bkr_int03_entrystuff
- bkr_int03_fanbase
- bkr_int03_fanbase2
- bkr_int03_frntrmoverlay
- bkr_int03_gamermdirt
- bkr_int03_gamermnorm
local obj = CreateObject(`bkr_int03_planwindow`, coords.x, coords.y, coords.z, false, false, false)