GTA Explorer

bh1_rd2sect_04_r10_02_lod

bh1_rd2sect_04_r10_02_lod, a low-detail (LOD) model of the GTA V map in Burton

bh1_rd2sect_04_r10_02_lod is a low-detail (LOD) model of the GTA V map in Burton, from title update 2. It measures 114 × 95.1 × 5.90 m and is drawn with 349 triangles and 13 textures, up to 400 m away. It is the lower-detail copy of bh1_rd2sect_04_r10_02 that the game draws from far away.

Model
bh1_rd2sect_04_r10_02_lod
Hash
2484130835 (0x9410D413)
What it is
low-detail (LOD) model
Size (m)
114 × 95.1 × 5.90
Size class
huge
LOD distance (m)
400
Vertices
624
Triangles
349
Textures
13
Texture dictionary
bh1_rd2_lod
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_rd2_r4b_slod1_children.ydd
Definition file
beverly_metadata_002.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_rd2sect_04_r10_02_lod is placed 2 times on the map, most of all in Burton. One of its places: -394.23, -308.39, 32.29.

The map files (IPLs) that place it include bh1_rd and hei_bh1_rd.

Also placed by bh1_rd

Models like bh1_rd2sect_04_r10_02_lod

local obj = CreateObject(`bh1_rd2sect_04_r10_02_lod`, coords.x, coords.y, coords.z, false, false, false)

 

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