GTA Explorer

bh1_emissive_test_decalemonly

bh1_emissive_test_decalemonly, an emissive (light) mesh of the GTA V map in Pacific Ocean

bh1_emissive_test_decalemonly is an emissive (light) mesh of the GTA V map in Pacific Ocean, from the base game. It measures 45.2 × 45.2 × 118 m and is drawn with 270 triangles and 1 texture, up to 1,200 m away.

Model
bh1_emissive_test_decalemonly
Hash
2704595351 (0xA134D997)
What it is
emissive (light) mesh
Size (m)
45.2 × 45.2 × 118
Size class
huge
LOD distance (m)
1200
Vertices
370
Triangles
270
Textures
1
Texture dictionary
bh1_emissive_test
Asset type
-1
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_emissive_test.rpf\bh1_emissive_test_decalemonly.ydr
Definition file
bh1_emissive_test.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

bh1_emissive_test_decalemonly is placed 1 time on the map, in Pacific Ocean. It stands at: -3214.45, -2036.52, 108.74.

The map files (IPLs) that place it include bh1_emissive_test_long_0.

Also placed by bh1_emissive_test_long_0

Models like bh1_emissive_test_decalemonly

local obj = CreateObject(`bh1_emissive_test_decalemonly`, coords.x, coords.y, coords.z, false, false, false)

 

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