bh1_emissive_test_decalemonly

bh1_emissive_test_decalemonly is an emissive (light) mesh of the GTA V map in Pacific Ocean, from the base game. It measures 45.2 × 45.2 × 118 m and is drawn with 270 triangles and 1 texture, up to 1,200 m away.
- Model
- bh1_emissive_test_decalemonly
- Hash
- 2704595351 (0xA134D997)
- What it is
- emissive (light) mesh
- Size (m)
- 45.2 × 45.2 × 118
- Size class
- huge
- LOD distance (m)
- 1200
- Vertices
- 370
- Triangles
- 270
- Textures
- 1
- Texture dictionary
- bh1_emissive_test
- Asset type
- -1
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_emissive_test.rpf\bh1_emissive_test_decalemonly.ydr
- Definition file
- bh1_emissive_test.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
bh1_emissive_test_decalemonly is placed 1 time on the map, in Pacific Ocean. It stands at: -3214.45, -2036.52, 108.74.
The map files (IPLs) that place it include bh1_emissive_test_long_0.
Also placed by bh1_emissive_test_long_0
Models like bh1_emissive_test_decalemonly
local obj = CreateObject(`bh1_emissive_test_decalemonly`, coords.x, coords.y, coords.z, false, false, false)