bh1_30_em_2

bh1_30_em_2 is a piece of the GTA V map in Richman, from title update 2. It measures 31.2 × 25.0 × 7.51 m and is drawn with 126 triangles and 4 textures, up to 68 m away. From far away the game draws bh1_30_em_2_lod in its place.
- Model
- bh1_30_em_2
- Hash
- 1102717702 (0x41BA2306)
- What it is
- piece
- Size (m)
- 31.2 × 25.0 × 7.51
- Size class
- huge
- LOD distance (m)
- 68
- Vertices
- 243
- Triangles
- 126
- Textures
- 4
- Texture dictionary
- 0xcb30268b
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_30.rpf\bh1_30_em_2.ydr
- Definition file
- beverly_metadata_004_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_em_2 is placed 2 times on the map, most of all in Richman. One of its places: -1520.60, 14.45, 62.39.
The map files (IPLs) that place it include bh1_30_strm_1 and hei_bh1_30_strm_1.
Also placed by bh1_30_strm_1
- prop_wall_light_16d
- bh1_30_irsref_pot
- prop_plant_paradise
- prop_roofvent_01b
- prop_wall_light_16b
- prop_bush_neat_06
- prop_wall_light_16a
- prop_parasol_01_down
- prop_wall_light_16c
- prop_beach_lotion_01
- prop_bush_ivy_01_r
- prop_bush_neat_05
Models like bh1_30_em_2
local obj = CreateObject(`bh1_30_em_2`, coords.x, coords.y, coords.z, false, false, false)