bh1_15_bld3

bh1_15_bld3 is a building of the GTA V map in Rockford Hills, from title update 2. It measures 62.4 × 47.0 × 14.6 m and is drawn with 6,873 triangles and 39 textures, up to 95 m away. From far away the game draws bh1_15_bld3_lod in its place.
- Model
- bh1_15_bld3
- Hash
- 2840973500 (0xA955D0BC)
- What it is
- building
- Size (m)
- 62.4 × 47.0 × 14.6
- Size class
- huge
- LOD distance (m)
- 95
- Vertices
- 10,239
- Triangles
- 6,873
- Textures
- 39
- Texture dictionary
- bh1_15_blds
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_15.rpf\bh1_15_bld3.ydr
- Definition file
- beverly_metadata_016_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_15_bld3 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -671.44, -179.56, 43.12.
The map files (IPLs) that place it include bh1_15_strm_0 and hei_bh1_15_strm_0.
Also placed by bh1_15_strm_0
- prop_wall_light_09a
- prop_fire_driser_1b
- prop_jewel_02c
- bh1_15_bench_posh
- prop_aircon_s_02b
- prop_ld_case_01
- prop_ld_handbag_s
- prop_pot_plant_02d
- prop_telegwall_01b
- bh1_15_afterglow
- bh1_15_alleygr
- bh1_15_alleygr_dec
Models like bh1_15_bld3
- bh1_15_afterglow
- bh1_15_alleygr
- bh1_15_alleygr_dec
- bh1_15_bench_posh
- bh1_15_bld1
- bh1_15_bld2
- bh1_15_bld4
- bh1_15_cablemesh24299_hvstd
- bh1_15_cablemesh24300_hvstd
- bh1_15_cablemesh5698_hvstd
- bh1_15_cablemesh5699_hvstd
local obj = CreateObject(`bh1_15_bld3`, coords.x, coords.y, coords.z, false, false, false)