ba_sink3

ba_sink3 is a piece of the GTA V map, from After Hours. It measures 5.50 × 3.30 × 1.87 m and is drawn with 2,384 triangles and 9 textures, up to 100 m away.
- Model
- ba_sink3
- Hash
- 739945624 (0x2C1AAC98)
- What it is
- piece
- Size (m)
- 5.50 × 3.30 × 1.87
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 1,984
- Triangles
- 2,384
- Textures
- 9
- Texture dictionary
- ba_int01_styles_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_sink3.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_sink3: scripts spawn it, or an interior’s entity set does.
Models like ba_sink3
- ba_bars1_01
- ba_bars1_02
- ba_bars1_04
- ba_bars1_05
- ba_bars1_06
- ba_bars2_01
- ba_bars2_02
- ba_bars2_04
- ba_bars2_05
- ba_bars2_06
- ba_bars3_01
- ba_bars3_02
local obj = CreateObject(`ba_sink3`, coords.x, coords.y, coords.z, false, false, false)