apa_mpa7__living_light_night

apa_mpa7__living_light_night is an emissive (light) mesh of the GTA V map, from Executives and Other Criminals. It measures 1.53 × 1.53 × 0.61 m and is drawn with 1,824 triangles and 2 textures, up to 100 m away.
- Model
- apa_mpa7__living_light_night
- Hash
- 3021362733 (0xB416562D)
- What it is
- emissive (light) mesh
- Size (m)
- 1.53 × 1.53 × 0.61
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 1,000
- Triangles
- 1,824
- Textures
- 2
- Texture dictionary
- apa_mp_h_07_int_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\interiors\int_mp_h_07.rpf\apa_mpa7__living_light_night.ydr
- Definition file
- apa_int_mp_h_07.ytyp
- Comes from
- Executives and Other Criminals (mpapartment)
- Pack
- mpapartment
Where it is
No map file places apa_mpa7__living_light_night: scripts spawn it, or an interior’s entity set does.
Models like apa_mpa7__living_light_night
- apa_mpa7__living_light_day
- apa_chairstrip_0x
- apa_kitchen_detail_new
- apa_mp_h_07_living_bulblamp
- apa_mp_h_07_window_living
- apa_mpa7__03_glass_sky1
- apa_mpa7__acc_artwalll_01_dressing
- apa_mpa7__bath_chrome_cj
- apa_mpa7__bath_details
- apa_mpa7__bath_details_cj
- apa_mpa7__bath_mirror
- apa_mpa7__bedroom_blends
local obj = CreateObject(`apa_mpa7__living_light_night`, coords.x, coords.y, coords.z, false, false, false)