GTA Explorer

apa_mp_h_05_wardrobe_emissive_mesh

apa_mp_h_05_wardrobe_emissive_mesh, an emissive (light) mesh of the GTA V map

apa_mp_h_05_wardrobe_emissive_mesh is an emissive (light) mesh of the GTA V map, from Executives and Other Criminals. It measures 4.07 × 3.90 × 0.44 m and is drawn with 32 triangles and 1 texture, up to 30 m away.

Model
apa_mp_h_05_wardrobe_emissive_mesh
Hash
249841988 (0x0EE44944)
What it is
emissive (light) mesh
Size (m)
4.07 × 3.90 × 0.44
Size class
medium
LOD distance (m)
30
Vertices
64
Triangles
32
Textures
1
Texture dictionary
apa_mp_h_05_int_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\interiors\int_mp_h_05.rpf\apa_mp_h_05_wardrobe_emissive_mesh.ydr
Definition file
apa_int_mp_h_05.ytyp
Comes from
Executives and Other Criminals (mpapartment)
Pack
mpapartment

Where it is

No map file places apa_mp_h_05_wardrobe_emissive_mesh: scripts spawn it, or an interior’s entity set does.

Models like apa_mp_h_05_wardrobe_emissive_mesh

local obj = CreateObject(`apa_mp_h_05_wardrobe_emissive_mesh`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…